about_me_new
Tucho Fernández Calo
Tucho Fernández Calo
Porto do Son, A Coruña, Spain
E-mail: tucho at artbytucho.com
Date of birth: 21th June 1981
Summary
Games worked on:

As freelancer:
- Fear 3 from Day 1 Studios (XBOX360, PS3 and PC).
- Risen 2 from Piranha bytes (XBOX360, PS3 and PC, not released yet).
- The adventures of Tin Tin from Ubisoft (3DS).
- Gangstar Rio: City of Saints from Gameloft (iPhone, iPad and Android)
- The Pit from Freedom Factory (PS3, not released yet).
- Scream 4 iOS from Codeglue and The Weinstein Company (iPhone and iPad)
- The Last Mage from Summer Time Studio (Android).
- Zombie Mushroom from Summer Time Studio (Android).
- Gods and Towers from Gundog Studios (Android).
- Exiled Heroes from Nerlaska Studio (PC, not released yet).
- Wanted: Weapons of Fate from Grin (XBOX360, PS3 and PC).
- Motion Sports from Ubisoft. (XBOX360).
- Unannounced AAA project from Grin.
- 2 Unannounced XboxLive projects from Grin.
- The Scourge Project from Tragnarion Studios (Released on PC. XBOX360 and PS3 not released yet).
- Glest (freeware RTS game, PC).
Artistic and technical skills
Highly detailed realtime prop and character creation, using several software to model, texture and generate normals, mainly: 3ds max, Zbrush, Topogun, Photoshop and Xnormal.
I Also have experience working with several game engines: Unreal engine3, Diesel engine, Torque, Nebula and Glest engine.
Professional experience
2010/2012 Work as freelance prop and character artist for several companies (Barcelona)
2009/2010 Prop creation for Motion Sports, a project from Ubisoft (Barcelona)
2009 Prop creation for an unannounced AAA project and two XboxLive projects from Grin (Barcelona).
2008 Worked as freelance character artist for the game Exiled Heroes from Nerlaska studios (Castellón).
2007/2008 Prop creation for "Wanted", a project from Grin (Barcelona).
2007 Awarded 10th place in the 2007 Dominance War international character creation challenge.
2005/2007 Environment and character creation for "Scourge", a project from Tragnarion Studios (Palma de Mallorca).
2004/2005 Background and concept art creation for the film “Bieito Dubidoso” from Deboura Cultural (Vigo).
2003/2005 Creation of the whole graphic content in Glest, the free real-time strategy game, that won the 1st prize at Art Futura 2004 (Barcelona) and Mundos Digitales 2005 (A Coruña). This project was released by several game magazines like Bravo Screenfun (250.000 copies) and has more than 1.300.000 downloads from the official site.
2002 Illustrations for the book "O Reino de Galicia" and "O memorial do infortunio" published by A Nosa Terra (Vigo).
2002 Illustrations for the "e-negociogalicia" magazine published by the Centro de Competencias en Comercio Electrónico (Santiago).
2002 While on the illustration course, worked as intern at the CESGA (Supercomputing Center of Galicia) in Santiago.
Education
2002/2003 3ds max course
PC Carrier school (Santiago).
2000/2002 Formative cycle of top degree in illustration
Pablo Picasso Art School (A Coruña).
1997/1999 Secondary Education
I.E.S. Fraga de Novio (Porto do Son, A Coruña).